Survive The Night Towers Guide: Six Defense Roles Explained
Compare six Survive The Night tower roles, from opening Crossbow damage to Mortar targeting and Medical Base healing, before choosing your next build.
Choose Survive The Night towers by the job your house needs: ranged damage, close damage, heavy-target pressure or door healing. These six tower roles give you concrete choices without treating every structure as an interchangeable attacker.
Ranged and Close-Range Attackers
Crossbow is the baseline ranged, single-target option used in the opening defense. Cannon offers cost-effective projectile damage. Turret adds steady rapid fire. Each can contribute regular damage, so the useful purchase is the one that fits the threat and space you are trying to cover.
Flamethrower has higher damage than Crossbow but shorter range. That trade-off matters when building around the entrance. Stronger damage does not help the doorway fight if the tower is too far away to reach it. Choose a close-range role because the layout supports it, not merely because the name sounds stronger.
Heavy Damage and Door Support
| Tower | Role | Useful decision |
|---|---|---|
| Crossbow | Baseline ranged single-target damage | Straightforward opening attacker |
| Cannon | Cost-effective projectile defense | Consider for regular damage investment |
| Flamethrower | Higher damage than Crossbow; shorter range | Needs useful close coverage |
| Mortar | High single-hit damage; strongest-enemy targeting | Concentrate on heavier threats |
| Medical Base | Restores Door HP with an in-range beam | Choose for entrance sustain |
| Turret | Steady rapid-fire attacks | Adds regular ongoing damage |
Mortar offers high single-hit damage and can prioritize the strongest enemy. It is a relevant choice when a heavier threat deserves concentrated attention. Medical Base solves a different problem: its beam restores Door HP over time when the door is within range.
Keep the support distinction clear. Medical Base contributes survival at the entrance while attackers remove enemies. Comparing it as though it were just another damage tower would hide the reason to build it.
Choose a Role Before Another Tower
Look at what the house already does well. If enemies stay at the door, consider the damage role you are missing. If the entrance needs sustain, consider in-range Medical Base support. If the opening holds, improve an existing useful attacker or the income funding later investments.
Door tier gates higher structure upgrades, so a desired tower improvement may first require a door investment. Collection unlocks offer more options, but a new option is worth using when it adds a job your current setup needs.
Use building guidance for placement priorities or the comparison guide for choosing between these roles.